TL;DR version, aka the core of the story, aka the only thing you absolutely must know
Captain Andros, a retired scoundrel and smuggler, had long since become the head of his own salvage fleet consisting of his flagship, the Redeemer, and its companion the Proximo. He had hundreds of spacers in his employ when he headed out to the edge of known space to scout an old battle debris field for riches.
During this operation, the captain of the Proximo and Andros' second-in-command, Captain Simo, turned on his captain. In a mutiny backed by mercenaries flying their own ships, the Redeemer was destroyed and many loyal crewmembers killed or captured.
A small group of survivors loyal to Andros and led by Lorash, Andros' ex-flight coordinator and more-or-less adopted daughter, now tend to their comatose Captain and work to regain their footing and prepare to bring vengeance to the treacherous second-in command…
The full tale…
Through fortune or stroke of fate, each member of the group – Bane, Devlin, Doxic, Sabel and Zolwodod - found themselves among hundreds of other spacers in the employ of Captain Andros on the immense starship The Redeemer, conducting a deep space salvage operation on the very edges of the Outer Rim. A brief scuffle in the Redeemer's cantina with the resident senior loading crew landed the group in a spot of trouble, but also provided an opportunity, as they were assigned to the most dangerous – and most lucrative – part of the operation: work on the edge of the salvage field, where an asteroid field was beginning to swallow it.
Heading out to their work in the C-1 shuttle nicknamed "Cockroach" and accompanied by the shuttle's droid R4-N2, the group found the derelict Ghtroc-720 freighter A'Tuin floating at the edge of the asteroid field, damaged and seemingly without occupants. As they scoured the ship for valuables, however, a new crisis arose: backed by a fleet of mercenaries and cutthroats, Captain Simo, second-in-command to Captain Andros and in charge of the operation's second flagship The Proximo, seemed to turn on his Captain. Hidden from sight and sensors by distance and the asteroid field, the group witnessed the Redeemer's destruction and retreat of the mutineers and mercenaries.
Even though the Proximo did a fairly thorough sweep, destroying or capturing any escape pods they could find, the group decided to split up – half looking for survivors using the C-1, while the rest worked on repairing the A'Tuin. The search bore fruit, and the rescuers returned with the four-member loading crew they bickered with, as well as a critically injured and comatose Captain Andros, plus his closest assistants: the personalized droid Q1-ET and the Redeemer's chief coordinator Lorash.
Making plans to fill the A'Tuin's hold with salvage and leave for the nearby backwater planet Delrakkin (where one member of the group had a contact capable of securing them medical aid for the captain, whom was unable to survive a longer journey), the group discovered the hold is already filled to the brim, and a mysterious message was playing over and over on the comm about a rendezvous the ship was due to complete, a set of coordinates embedded in it. Delving into the mystery, the group found out that the ship was raided by a bounty hunter after a fugitive who was onboard, but failed to capture all the occupants – the group finding a little girl, dirty and half-starved, hiding in one of the holds.
Unsure what to do with the child, the group used the coordinates to send a comm message, and were answered by Balmarn Gelkos, a businessman running a mining operation, whom revealed that the cargo in the A'Tuin's holds belongs to him – and that the girl's destination was a family working at his mine. Unable to take the hyperdrive-less C-1 shuttle with them, and wishing to see the little girl in safe hands, the group met with and worked out a deal with Gelkos – they'd give him his cargo, and he'd keep and take care of the C-1 until one of them comes to reclaim it. The businessman agreed, and filling their hold with salvage, the A'Tuin blasted off to Delrakkin.
Arriving upon the stormy planet's sole mountaintop city, the A'Tuin was directed to an Imperial military facility. The planet was under Imperial occupation, and unknown to them, the contact they'd made a deal with – Sarisa Coven – was the planet's Assistant Governor. Meeting her and the current highest ranking Imperial military official on the planet, Lt. Orsken (who immediately took a dislike to the group), Andros was rushed off to the medical facility and the group taken to Sarisa's manor, her guests for the duration of their stay.
Handling purchases in the city, the group quickly noticed the architecture is distinctly non-Imperial, and found out that the planet has a native species – but none of said species were in sight. While Doxic decided to take his leave, not wishing to commit to aiding Lorash and her crew, the remainder of the group soon caught wind that there were people in the city asking about the Redeemer and Andros. Intercepting them, the group found out they were mercenaries sent by Simo to scout for survivors, and quickly neutralized them, also capturing their ship of unusual make, the Mynock's Claw.
Looking forward to an evening of relaxation following the scuffle with the mercenaries at a music concert they were invited to by Sarisa Coven, the evening turned sour as the band belted out their new song about the oppression of the Delrakki people by the Empire and their banishment from their own city, punctuated by explosions in the city and the Delrakki natives staging an attack upon it.
The group fled the city in the Mynock Claw and returned to the Imperial military base, where they quickly learned the natives were efficiently routed. Not only that, but their attack could spell their doom, the last straw before the Empire turned to drastic measures. Sarisa Coven, not wishing to see that happen, commissioned the group to be her bodyguards on a diplomatic mission to the natives in a bid to make peace between them and the Imperial colonists.
Traveling into the jungle with Sarisa on the A'Tuin, the group found their way to the Delrakki village, where Sarisa spoke to their council of elders. Her efforts, however, were quickly undermined by the arrival of Lt. Orsken, backed with two AT-ST walkers and several squads of Stormtroopers, who gleefully informed everyone that former Admiral and now Moff Termo, the planetary Governor, was returning aboard his Star Destroyer, and had ordered Sarisa's arrest for treason. The group defended themselves and the Delrakki village from the ground attack, even as the Star Destroyer itself arrived, looming over them in orbit. However, just as the capital ship was likely about to rain death or send reinforcements, it was attacked and destroyed by a Rebel fleet, whom the Delrakki had called to their aid when they discovered the Empire had tricked them into attacking the city to provide themselves with an excuse for genocide.
The group returned to the Imperial facility, now occupied by Rebel forces, where Sarisa, now technically Governor following the death or capture of Moff Termo, peacefully surrendered and stepped up to negotiate with the Rebel leadership on behalf of the Imperial citizens and colonists on the planet. With the crisis done, Zolwodod chose to accompany the band – Rebel sympathizers – on their quest to further the Rebel cause through music, departing the group.
Finishing up their private business on the planet, the group went to meet with Lorash at the BoSS office, where she claimed she had a way to cleanly transfer ownership of the Mynock Claw. Not finding her nor the BoSS agent, the group followed the trail to a hangar where they found a disheveled Lt. Orsken and a small remnant of Imperial military forces holding them hostage in their bid to escape the planet. Ambushing them, the group made quick work of the threat. Orsken was handed off to the Rebels, and the BoSS agent gratefully transferred the Mynock's Claw to the group, whom gave it a new name: Second Chance.
At the behest of Lorash, the newly renamed Second Chance blasted off to Flotilla, a scrap-made space station of ill repute. Aboard this station was their contact, Narklin Stolak, who had been holding a stash of Andros' belongings that the group were to recover and return.
Unfortunately, arriving and speaking with Stolak, the group quickly discovered that the besalisk had fallen on bad times. Andros' stash wasn't the only one he kept, and they'd all been discovered and stolen by an on-the-rise crimelord called Afnir Fis. Worse, the contents of the stashes had helped his rise to power, and he'd used his newfound riches to forge a seat for himself at the top of the station's proverbial food chain, putting himself at odds with the two other powers on the station: a chapter of the Black Sun Crime Syndicate, and an unidentified Hutt.
While working to feel the pulse of the station and figure out how, exactly, to retrieve the stash from Fis' clutches (including one of the group becoming employed by Fis as a low-level grunt), the group ran into an individual who would later become instrumental to their gambit: Doctor Xogg Ugvara III, a Gamorrean physician who'd slighted Fis. Another problem also swiftly arose: newly-arrived Black Sun reinforcements included Cer'ris Tann, who had some history with Sabel.
Tann offered the group what was less an offer and more a thinly-veiled threat: either they help the Suns, or he'll let his employer, Jared, know of Sabel's presence on the station. Agreeing to aid the Suns in dethroning Fis, two of the group enlisted in the Flotilla Grand Race, a starfighter racing event that was wildly popular on the station. The Suns claimed that this particular instance of the race was being used by Fis as a show of power, and that if someone other than Fis' racers emerged triumphant, it would greatly destabilize his position among new allies he stood to make.
Finding sponsors willing to lend them a ship for the race, the group met Shortpaw and Ferex-Akop, independent ship-builders who had designed a starfighter and were eager to find the right people to fly it in the race and showcase its abilities.
The race went in the group's and the Suns' favor, the group's racers emerging victorious and the Sun representative coming in second. Pleased with their work, the Suns allowed the group to – if they can – claim their prize from Fis' hangar… as long as they do not claim too much of the riches, as the Suns expect to take a significant portion of it themselves once Fis is dealt with.
On the way to the winners' ceremony, the group were ambushed by a pair of opportunistic bounty hunters, as bounties placed by the Empire on Sabel's head caught up to her. The group dispatched them, but decided they must act with haste. Not only that, but news had come from Iridonia, the homeworld of both Sabel and one of the group's allies aboard the station, the slicer and infochant Kodron. The news spoke of a Hutt who was kidnapping the locals and spurring Sabel to decide to – at least temporarily – part ways with the group to investigate this.
With the goal of claiming Andros' stash still remaining, a plan was swiftly concocted by the group: First, they would borrow some supplies from Stolak (in return for recovering an additional crate of interest to him), including such things as a salvage skiff, space suits, droid paint and large cargo crates, as well as secure a quiet hangar. Then, they would sneak their slicer friend into the security control room that oversees Fis' hangar and make sure no cameras catch them. After that, Xogg would introduce a concoction into the ventillation system leading to Fis' hangar, ensuring the security does not have much of their wits about them. Finally, a repainted duo of H8-X and B9-LB would enter Fis' hangar, grab the two crates, and make their escape into the void of space via the garbage disposal, where the organics of the group would pick them and the crates up.
Despite a few hiccups and minor problems, the heist went without much hardship. Upon their return to their rendezvous with Stolak, however, the group were met by a Black Sun retinue led by Tann. Making certain the group took no more than they were due, Tann strongly advised them to leave the station within a day's time, as their presence might upset Sun plans. The Suns even went on to gift Sabel the ship that had belonged to the bounty hunters for her excursion to Iridonia in order to speed the group's departure.
With that, Sabel, Kodron and a new ally, E57-WD, departed for Iridonia aboard the Penumbra, while the rest remained to quickly tie loose ends aboard Flotilla. While tying loose ends, Stolak offered Bane a well-paid courier job – but more importantly, one that would bring him very close to his daughter, who he'd not see in a while. With a chance to return to his daughter far sooner than he'd otherwise be able to, Bane made the decision to leave the crew of the Chance, leaving only Devlin and Xogg to face the challenges ahead…